If you move a round handle in one or another direction, the corresponding side will bend inside or outside of the shape creating an arc. In the contour editing mode, the program also displays round handles in the middle of each side of the shape. To combine terrains, select at least two of them in the 2D Plan view, bring up the context menu and choose one of the operations. The outline of the result will depend on the location and shape of the original objects. The shape of custom terrain objects can also be modified with help of the Combine operations. To remove a point, right-click on it and select Remove Point. To add a new point, right-click on the contour and choose Add Point. To change the shape of the outline, you can move those handles. These points are listed in the Inspector. The program will display the object's outline with diamond-shaped handles at corners. To modify the shape of a terrain, right-click on it and choose Edit Contour from the context menu. Deactivating such shadows can improve the rendering speed. Notice that shadows of some flat objects may make almost no difference to the 3D scene. The Cast Shadows option lets you control whether the object should cast shadows. The Smoothness slider changes how curved sides of a terrain outline look in 3D. Select that point in the list to set a new elevation level. The Point Elevation edit box lets you change the elevation of a point. The button with the trash bin icon removes a point selected in the list. Each of the buttons adds a point to one or another side from the current point. Right below the list, there are two buttons that add new points to the terrain outline. It also allows or disallows changing the 3D shape of the terrain.Ī list in the middle of the Inspector shows elevations of all of the points of the selected terrain. The Edit Geometry option allows or disallows modifying the shape of the terrain's outline. The Rotate controls let you rotate a terrain around its center. To resize an object proportionally, select the Maintain Aspect Ratio option. The Width and Depth properties indicate the dimensions of either rectangular terrain or bound of polygonal terrain. Most of the properties of a terrain are located in the Inspector. Double click in order to specify the position of the last corner of the polygon and deactivate the tool. Click several times on the floor plan to add corners. To draw a polygonal terrain, activate the Terrain Poly tool. You should then move the cursor to a new position and release the button. Click and hold down the mouse button to start drawing a rectangle. To add a rectangular terrain, draw it on the floor plan with the Terrain Rect tool. This opens a set of tools for working on the Site layer. In order to access the Terrain Rect and Terrain Poly tools, click the V-shaped icon on the Site button in the toolbar. The functionality described in this section is only available in the Pro edition. The result of Union is an object that includes the bodies of all of the original objects.Modeling the Terrain Creating a Custom Terrain Add a Terrainīefore you start drawing a terrain, activate the Site layer. These operations don't work with objects that are located on different levels (e.g., ceilings that belong to different stories). If the original objects don't overlap or touch, they will remain unchanged. They take effect when the original objects overlap partially or completely in the 2D view, or one 3D object plunges into another in the 3D space. The app supports the Union, Subtract, Intersect, Exclude and Divide operations. Then bring up the context menu and choose a command from the Combine category. In order to combine objects, select two or more of them. Depending on the size and location of the original objects and also on the used operation, the result can consist of one or more new objects. You can only combine objects of the same type. The Pro edition lets you combine 3D objects such as Building Blocks, terrains, furniture and other objects. These operations work with wall panels, niches, openings, floors and ceilings. Two or more objects can be combined using the Combine operations.
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